
Balanced parties (the bigger your party, the bigger the parties of roaming bandits become).To compensate, horsemen AI is greatly improved. Horses now have a linear physical presence that makes it impossible to turn on the spot if objects are in the way.Added chamber blocking-attacking at the right time in the right direction will parry an incoming attack and deliver an attack.Added automatic shield blocking of some missiles even when shield is not explicitly held up.Added a new couched lance mechanic, most importantly being time-limited couches.This drops a player block, will damage through enemy blocks, and adds blunt damage. New character fighting mechanics and animations-added the ability to kick.New character horseback swordplay mechanics-added the ability to change the side of a held slash.New character movement and swordplay animations.The only deviation from this are player made factions, where its vassals will retain the old title of Lord. The vassals of the default kingdoms no longer have the title of Lord, and their titles change depending on the faction they belong to. You can also properly create your own kingdom and rule over vassals as can any other kingdom's leader. The Overland map has been completely rearranged to accommodate the new faction. This would allow traveling from instance to instance, so while still not truly open world, it could become quite expansive.Īll of this is still just thinking aloud/wishful thinking.The expansion includes a new desert-dwelling faction named the Sarranid Sultanate. I can still imagine Bannerlord will have more such options, with multiplayer servers possibly being able to host multiple instances in a single server, simultaneously. If you see how the current Warband mod works, it's really quite simple, as warband doesn't have too many options in the battle scene when it comes to building an entire separate game inside it. Again maybe random encounters and hidden locations if added wouldnt be possible. like M&B has.Įven then it would still be missing the supplies travelling on the sim map has and chases and tracking and things. I imagine in Bannerlord we may find similar things, in much larger maps, which eventually may become truly open world with NPC's and all.Ĭant have an open world game with 10,000 towns people and 100,000 troops and 1,000 live stock etc. Persistent World was the name of one, I believe.

Originally posted by Antiga:Warband has/had some multiplayer servers that had somewhat "open world" type maps, with persistent everything.
